From maker education to play-based techniques to integrating STEAM into early childhood, these workshops are chock-full of ideas and resources to implement with your students. Workshops are structured to provide time for movement, exploration, and creation as staff model playful learning and invite teachers to play like a kid again while learning new skills. Thinkery offers a variety of topics and can customize a workshop to meet specific needs. Each workshop runs 2-4 hours and includes time in museum galleries.

 

Pre-Kindergarten Workshops

Object Play: Enriching Early Learner Environments 

Object-rich environments provide meaningful, open-ended learning that is an effective way to help children develop their creativity, curiosity, communication, critical thinking and problem solving. This workshop is designed to inspire confidence and make connections to STEAM learning through object play.

Early STEAM Matters

Providing high-quality STEAM experiences for young learners creates strong beliefs and attitudes towards learning as they grow. This workshop will highlight the connections and implications that supportive and responsive adults have in fostering this in early childhood environments.

STEAM Integration: Early Learner Environments

Young children are naturally driven to explore, play and wonder about how and why things work. Play is their way of conducting research. This workshop is designed to inspire confidence in exploring STEAM (science, technology, engineering, art and math) topics in early childhood settings.

 

Kindergarten - 1st Grade Workshops

Power of Play

Play supports all areas of development in children. Adults who also play are exercising their creativity and problem-solving, while supporting their own physical and mental health. This workshop provides a better understanding of the types of play and the benefits it brings to both children and adults.

 

2nd - 5th Grade Workshops

Makerspace 101

Interested in learning how to use simple makerspace tools with students or how to create effective STEAM activities? This workshop will focus on low-cost making activities that can be integrated into any subject, as well as fostering a maker mindset for teachers and students.

Intro to Design Challenges – Let’s Make a Prototype!

Learn how to challenge & support students as they ideate, design, and prototype solutions for a wide range of problems and users. This workshop is designed to give practical insight into setting up & facilitating STEAM-based design challenges.

Storytelling for All

From storyboards to stop-motion videos to coding & robotics, explore a variety of storytelling tools and ways to integrate them into your learning environment. Stories help us teach and learn — come experience their power! Explore, brainstorm, and plan activities that best suit your classrooms & libraries.

Ready, Set, Code!

Learn to code AND code to learn! This workshop highlights some favorite “unplugged” and technology-focused activities and resources for young programmers. Build confidence while building a computational thinking skillset for you and your students.

Hands-on Technology Clinic

Do you have a piece of technology on your campus that isn’t being used to its full potential? Let us help you activate your school’s resources. This workshop will  provide a crash course on how your technology works, as well as tips on how to integrate it into your teaching practices. Technologies we are fluent in: stop-motion animation, Ozobots, Code & Go Coding Mice, Bee-Bots, Makey Makey. Inquire about other technologies not on this list!

 

Interested in an educator workshop or custom workshop for your group? We’d love to work with you!  Click below to fill out our inquiry form, and our staff will contact you to discuss your request.

 Educator Workshop Inquiry Form 

 

 

Payment and Cancellation Information

If you must cancel your plans, please do so at least 15 days before the workshop. If you cancel less than 15 days prior to the party we are not able to offer a refund.

Thinkery reserves the right to cancel a program if registration for the workshop does not meet the minimum enrollment requirements. If Thinkery cancels a program, a full refund will be issued to all registrants. We cannot accommodate direct transfers to a new workshop date or time.

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